Neon Sorcery Discretion System

Rookie Character Builder

Build your Neon Sorcery character step by step following the official creation rules. All options shown are examples — custom choices are encouraged!

The archetypes, skills, traits, gear, spells, and programs listed here are a starting set of examples — not an exhaustive list. You can always create custom options with your GM's approval.
Modules

Quick Start

Pick an archetype to quick-start with suggested attributes, skills, gear, and soul. You can customize everything afterwards.


Character Concept

Start with a concept: who is your character, what do they look like, and what drives them?

Click or drag to upload a character image

Etiquettes

Etiquettes are the social worlds your character knows how to navigate. Choose 1 upbringing etiquette and 1 career etiquette. Additional etiquettes can be bought later as traits.

Matching etiquettes lower social thresholds. Mismatched etiquettes raise them.

Upbringing Etiquette (0 / 1)

Career Etiquette (0 / 1)

Attributes

Distribute 8 attribute points across 4 attributes. Each starts at 1 (minimum) and can go up to 6 during character creation. How attributes work →

Attribute Points 0 / 9 spent
1 = significantly below average (-1 die penalty). 3 = average adult. 6 = maximum at creation.

Archetype

Your archetype defines your character's primary role and play style. Choose one below or create a custom archetype.

Archetypes are templates, not restrictions. They suggest a direction — you can modify them or create entirely new ones with your GM.
Specializations refine your archetype's focus. You can also type a custom one below.

Skills

Assign skill levels. Common skills (Physical, Technical, Awareness) get 4 points (max 3 each). Niche skills get 13 points. No skill above 5 at creation. Browse all skills →

Available niche skills depend on your module toggles. Technology adds Firearms and Electronics. Magic: High adds Casting. Technology: High adds Decking.
Common Skill Points 0 / 4 spent
Niche Skill Points 0 / ? spent
Niche skill budget: 13 points (max 5 per skill)

Skill Tricks

Choose skill tricks your character knows. You get 3 free tricks. Additional tricks cost 2 XP each from your trait build points. Browse all tricks →

Skill Tricks 0 / ? free

Heritage & Soul

Your soul pool totals 6 points. Choose how to split them between Grit (resilience & willpower) and Luck (timing & instinct). Soul & resource rules →

Grit is your core resilience — soak damage, push through wounds, reroll 1s, resist effects, and inspire allies. Luck adds bonus dice, enables flashbacks, and grants lucky breaks. Mana and Resonance are not freely chosen — they replace Grit only when you have a qualifying archetype (Sorcerer for Mana, Decker for Resonance) at the corresponding high module level.

Soul Pool Allocation (Total: 6)

Soul Points 6 / 6 allocated

Traits

Every character gets exactly 3 traits — one from each slot. Choose one archetype trait, one flavor trait, and one situational +1 success trait. Browse all traits →

Slot 1: Archetype Trait

A professional edge tied to your archetype. Each archetype has a unique trait with a concrete mechanical effect.

Slot 2: Flavor Trait

A personality, background, or quirk trait with a minor mechanical or narrative effect.

Slot 3: Situational Trait

Grants +1 success in a specific, narrow situation.

Gear

Your archetype comes with a starting kit (free). Use 10 Fortune to customize further. All characters also get: commlink, skillsofts, licenses, medkit, and carrying case. Browse all gear →

Starting Kit (from archetype)

Select an archetype to see your starting gear.

Career Kit (optional, 10F each)

Career kits provide specialized tools for a particular profession. Select one to add it to your gear.

Additional Gear

Fortune 0 / 10 spent
Custom gear items can be created with your GM. Fortune costs shown are Tier 2 (Nice) defaults.

Upgrade & Customize Gear

Upgrade selected gear to a higher tier or add mods. Tier upgrades cost the difference in Fortune. Mods cost 2F each and require available mod slots. Negative mods (free) grant +1 bonus slot.

Spells

Spells require Magic: High and at least 1 Mana. Limit: Casting × Logic = 0. Browse spells →

Spells are learned with Fortune. Custom spells are encouraged!

Known Spells (0 / 0)

Programs

Programs require Technology: High. Limit: Decking × Logic = 0. Browse programs →

Programs are learned with Fortune. Custom programs are encouraged!

Known Programs (0 / 0)

Contacts

Friendly Contact (required)

Choose someone who knows your character. Set at Affinity: Friendly, Power: 3.

Enemy Contact (required)

Someone your character has wronged or who wronged them. Set at Affinity: Dislike, Power: 3.

Additional contacts are available if you select the Extra Friend or Extra Enemy flavor trait.

Character Review

Review your character's calculated stats and export the build.

Character Name

Attributes

Calculated Pools

Soul & Resource Tracks

Health & Stun

Skills

Skill Tricks

Traits

Gear

Spells

Programs

Etiquettes

Contacts

Common Actions

Auto-generated from your attributes, skills, and active modules.

Prep Actions

On-Site Actions

Export