Rookie Character Builder
Build your Neon Sorcery character step by step following the official creation rules. All options shown are examples — custom choices are encouraged!
Quick Start
Pick an archetype to quick-start with suggested attributes, skills, gear, and soul. You can customize everything afterwards.
Character Concept
Start with a concept: who is your character, what do they look like, and what drives them?
Etiquettes
Etiquettes are the social worlds your character knows how to navigate. Choose 1 upbringing etiquette and 1 career etiquette. Additional etiquettes can be bought later as traits.
Upbringing Etiquette (0 / 1)
Career Etiquette (0 / 1)
Attributes
Distribute 8 attribute points across 4 attributes. Each starts at 1 (minimum) and can go up to 6 during character creation. How attributes work →
Archetype
Your archetype defines your character's primary role and play style. Choose one below or create a custom archetype.
Skills
Assign skill levels. Common skills (Physical, Technical, Awareness) get 4 points (max 3 each). Niche skills get 13 points. No skill above 5 at creation. Browse all skills →
Skill Tricks
Choose skill tricks your character knows. You get 3 free tricks. Additional tricks cost 2 XP each from your trait build points. Browse all tricks →
Heritage & Soul
Your soul pool totals 6 points. Choose how to split them between Grit (resilience & willpower) and Luck (timing & instinct). Soul & resource rules →
Soul Pool Allocation (Total: 6)
Traits
Every character gets exactly 3 traits — one from each slot. Choose one archetype trait, one flavor trait, and one situational +1 success trait. Browse all traits →
Slot 1: Archetype Trait
A professional edge tied to your archetype. Each archetype has a unique trait with a concrete mechanical effect.
Slot 2: Flavor Trait
A personality, background, or quirk trait with a minor mechanical or narrative effect.
Slot 3: Situational Trait
Grants +1 success in a specific, narrow situation.
Gear
Your archetype comes with a starting kit (free). Use 10 Fortune to customize further. All characters also get: commlink, skillsofts, licenses, medkit, and carrying case. Browse all gear →
Starting Kit (from archetype)
Select an archetype to see your starting gear.
Career Kit (optional, 10F each)
Career kits provide specialized tools for a particular profession. Select one to add it to your gear.
Additional Gear
Upgrade & Customize Gear
Upgrade selected gear to a higher tier or add mods. Tier upgrades cost the difference in Fortune. Mods cost 2F each and require available mod slots. Negative mods (free) grant +1 bonus slot.
Spells
Spells require Magic: High and at least 1 Mana. Limit: Casting × Logic = 0. Browse spells →
Known Spells (0 / 0)
Programs
Programs require Technology: High. Limit: Decking × Logic = 0. Browse programs →
Known Programs (0 / 0)
Contacts
Friendly Contact (required)
Choose someone who knows your character. Set at Affinity: Friendly, Power: 3.
Enemy Contact (required)
Someone your character has wronged or who wronged them. Set at Affinity: Dislike, Power: 3.
Additional contacts are available if you select the Extra Friend or Extra Enemy flavor trait.
Character Review
Review your character's calculated stats and export the build.
Character Name
Attributes
Calculated Pools
Soul & Resource Tracks
Health & Stun
Skills
Skill Tricks
Traits
Gear
Spells
Programs
Etiquettes
Contacts
Common Actions
Auto-generated from your attributes, skills, and active modules.